glad you got it working. Yes, even if you do not enable any features, there's a lot of stuff improved by default, including the image quality. It is nice to see someone recognizing that.
In all honesty, RFP is only better at stationary friction and kF force from LeoFFB is really good for open wheelers and cars without the power steering, never before I felt rubber that well - not even in the newer games. You may want to check the plugin manual to see how I use RFP. But there's no right or wrong way to do it, I just share the approach I use. But it sounds like you got further than most folks already. I really suggest investing time into enabling DXVK integration, that's where the highest image quality is (I do not even test DX9). With today's update, it just got easier to use DXVK.
Speaking of FFB - people report an improvement by enabling decoupled physics/inputs. I cannot tell the difference, but it for sure improves FPS a bit and it helps with other things like transducers/motion and CC app accuracy.
For the same reason as I support only one .exe, my work is GTR2 only. I picked the most complete isiMotor2 game, with the most features and decided to enhance it. Just curious - why not port GTL content to GTR2, what do you stil miss, the UI?
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